Transforming Learning from VR to AR
Affordable mobile AR | UX Researcher & Learning Designer | 01/2025 – 06/2025
"When a tight budget strips away interactivity, you must save the learning experience through impeccable visual logic, scaled-back ambitions, and smart automation."
The challenge
VR technology was logistically unsustainable. Transitioning to mobile AR carried the risk of losing pedagogical value.
My approach
I chose to focus on visual flow rather than complex interactivity. The alternative would have compromised learning quality, so I instead invested in AI production automation to keep the quality of the scenarios high.
I validated the limitations of mobile AR through 5 prototypes that I designed and tested directly with users.
Based on the testing data, I defined the final instructional framework and production methodology.
I integrated generative AI into the scripting process, cutting production time per lesson by 50% (from 4 hours to 2).
Sample 1
Designing the logic of quiz scenarios to test different forms of user feedback in AR.
Analyzing user behavior in an AR environment: identifying key areas for adjusting the instructional framework.
Validated methodology for efficient quiz evaluation, with an emphasis on instant feedback.
Sample 2
Technical specification – scenario for development and animation in an AR lesson.
Set of graphic assets to supplement the AR model.
Templates for automated production of learning lessons.
Project impact
168 AR scenarios delivered on time, a 50% reduction in production time, and a validated methodology.
Showcase of a completed lesson in a mobile AR app, demonstrating the applied instructional framework.
Reflection
For me, constraints are parameters for innovation. They force me to transform both technologically and conceptually, and to seek new paths.